Showing posts with label Theorycraft. Show all posts
Showing posts with label Theorycraft. Show all posts

Thursday, September 8, 2011

Slow-Grow Plans

Thanks to Tropical Storm Lee, I'm stuck at home tonight, rather than out rolling dice.  At least I get to do some laundry!   Yay?

Studio Butcher1 (2009 Sculpt)
Anyway, since I can't work on my Paint it Pink army yet (League starts Saturday!), I figured instead I would go over my plans for the league with regards to list construction and model selection.

Our league consists of four two week sections, each with a different point level for the army.  The first two weeks, players are limited to a warcaster and 'jacks or beasts, and must be between 9 and 11 points.  The next two weeks, the battlegroup only limitation drops, and we're at 15 pts.  Then 25 and finally 35.

Since my goal is to run Butcher1's theme force, I need two units of Man-O-Wars, four solos and three warjacks with no ranged weapons.  At the same time I'm painting Khador, I'd love to knock out the battlebox for demos.  Good thing I've magnetized the 'jack chassis!

Wednesday, August 24, 2011

Lord Tyrant Hexeris and Friends

I think I've finally wrapped my head around Hexeris.  In theory, anyway.  As I may have mentioned, my first league game this last league was against Hexeris.  I got to see his feat first hand, so I now understand how it works, when to use it and how to use it effectively.  Also, since I have loads of experience with pMorghoul, I'd really like to play something different - something more spell focused.

I've read up some stuff about Hexeris' theme list, and overall I like it because all the tier bonuses get you further up the field, and get your stuff doing what they do best, faster.
Studio Hexeris

Faction: Hexeris - Kingdom of Shadow
Casters: 1/1
Points: 35/35
Tiers: 3
Lord Tyrant Hexeris (*6pts)
* Cyclops Savage (5pts)
* Razorworm (4pts)
* Titan Gladiator (8pts)
* Aptimus Marketh (3pts)
Paingiver Beast Handlers (min) (2pts)
Praetorian Swordsmen (min) (4pts)
* Officer & Standard (2pts)
Praetorian Swordsmen (min) (4pts)
Agonizer (2pts)
Ancestral Guardian (3pts)
Hakaar the Destroyer (4pts)

When this list deploys, the Swordsmen get AD, the Guardian & Hakaar (a Guardian model) get advanced move, and I can start with Hexeris' upkeeps in play, and don't have to pay for the upkeeps turn 1.  WHAT?  I know, right?  These models will be up the enemy's grill turn 2.

The non UA swordsmen are a tarpit - souls to fuel the Guardians and Marketh.  They'll likely start with Death March (+2 MAT, Vengeance) so if the enemy doesn't kill the entire unit, they're going to see some retaliation.  Turn 2, the UA'd swordsmen will get Death March cast onto them, and use their mini-feat to lawnmower their way through the enemy front lines.

Amongst the infantry are the two Guardians who will gather souls along with Marketh, and add to the retaliation.

All the while, the Agonizer is causing havoc, spells are channeled through the Razorworm (who has Eyeless Sight & Dig In), and I'll have some beast cruise missiles ready to launch once charge lanes are opened up by the lawnmowers.

I'm very excited to try out the army, and have all the models needed.  I just need to find some time to actually play a game with him!!

Speaking of Hexeris, here's a recent picture of my Hexeris and his favorite pet, the Razorwurm.


I used the same black gradient paints I used on the Sorylian space ship.  I'm trying to paint the gems like Onyx, emphasizing the Void and emptiness of Skorne's theocracy.
Here's a closeup of the gem:


Lastly, I'm very happy with how the Razorwurm's flesh turned out.  It was Citadel's Foundation Tallarn Flesh, washed with Ogryn Flesh Wash, and then picked out with more Tallarn Flesh.  I painted the little claws on the Razorwurm black to mirror the nails on Hexeris.  The Razorwurm's horn bracer thing also has an Onyx set on the front.


I'll have a post about my LGS's Slow Grow League that's starting in a few weeks, and all weekend long, I'll have updates from the NoVa Open 2011!