Showing posts with label Cryx. Show all posts
Showing posts with label Cryx. Show all posts

Saturday, October 8, 2011

Pink Khador in Action!

Last Thursday and Today I was able to get a few games in with the Black & Pinks.  The did well, until today.

Thursday saw two wins and a loss, but the two games tonight, well, let's just say I was reminded just how disgusting Bane Thrallls with Tartarus can be.

Here's some fun pictures among other armies in the slow grow league!

vs. Daniel's pDenny Army

vs Carl's pGoreshade Army

Same game vs pGoreshade

Ron's Strakov eats a Typhon to the FACE!

Charlie's Pigs vs Jason's Protectorate

I have a short tutorial in the works, so look for that in the days to come!

Sunday, September 25, 2011

Portals Event & Slow Grow Update

Last Thursday, we had a Portals Event at the store.  We had about 15 people, so we ran 3 tables or about 5 each.  Players were randomly distributed, and the game was afoot!

Spawning on the other side of the table allows one to practice stretching exercises...
See more pictures after the break.

Monday, May 2, 2011

Giveaway Complete!

As you may remember, I recently gave away a magnetized plastic kit in celebration of 100 blog posts.  The winner chose the Cryx kit, and a little over a month later, it was done and ready to be awarded!  Since the winner was a local, last Friday we met up at the local store and I was able to give him the kit!  Boy, was he happy!


Marc, of www.canabrothagetasix.com, is a long time Cryx player and was very excited to have the new plastic kit.  He's also learning to play Hordes, running a Kromac list.  It was great to spend some time with him chatting about wargaming and the local community.

I hope to see the 'jack on the battlefield soon, all painted up!

Sunday, April 24, 2011

Magnetizing a Cryx Kit

Well, if you're a regular on the PP Forums, you may have seen the Tutorial Finder thread in the Modeling and Painting section.  One of the big hits is the section on how to magnetize the plastic 'jack kits.  However, there's always been a missing tutorial.  One for Cryx 'jacks!

Luckily for me, when I gave away a magnetized kit for celebrating my 100th blog post, the winner (Tha Brotha of Can A Brotha Get A Six) chose Cryx!  This gave me the perfect opportunity to write what you're about to read!

For this kit, I used only one type of magnet: 1/8" diameter x 3/32" thick Grade N42 magnets by KJ Magnetics.  Leftovers from my menoth kit.

So without further adieu, the tut.

First, the unboxing.  This kit contains everything needed to make a Slayer, Reaper or Corrupter.


As you can see, you get one torso, a pair of legs, a pair of shoulders, and for each 'jack, a head and pair of arms.  Pretty standard for these plastic kits.

After cleaning up the mold lines, flash and so forth, I glued on the legs.  They're keyed specifically, so you can't really put them on backwards.

After gluing them on, I pinned the model to the base.  I didn't glue it on though.  I'm not sure what basing will be required, but I wanted to be sure poses would work, and putting the model on the base is the easiest way to make the model stand up.

This was done per my usual method.  Pins deep into the legs, holes into the base, insert and bend.

I started with the heads.  I drilled holes into the back of each head and stuck magnets in, making sure they all had the same polarity.  I followed that up with a hole into the center of the head cavity, again paying close attention to getting the polarity correct.


Now, on to the arms!

I started with the right arm for no particular reason.  I sticky tacked the shoulder in place about where I liked it and then sticky tacked an arm to the shoulder.  Much like I did on the Menoth 'jack and Khador Battle box, I marked on the shoulder the outline of the joint.

After that, I drilled a hole for a magnet.  I picked a random polarity because this is the first side.  I'll swap polarities for the other side, that way arms can't be accidentally put on the wrong side.

Now, the Cryx 'jack arms have really shallow cuffs - those rings all the 'jacks seem to have where they join to the ball part of the shoulder.  They're too shallow to house an entire magnet.  So, I drilled the shoulder hole deep enough for the magnet to be recessed a bit.  The holes into the arms were then fairly shallow.  Here's what I mean:


You see how the magnet isn't flush with the outer surface of the ball?  That's because I can't make the magnet in the arms flush with the concave surface of the joint.  By allowing the magnet in the arm to protrude a bit into the shoulder, I don't have to order new magnets specifically for this kit.

Now, to get the magnets into the shallow arms, I had to do some slow drilling.  Like usual, I drilled using a small, 0.85mm drill first.  Then I stepped up through 5/64" to 1/8".  At each drill level, I went as deep as I could until I saw the plastic turn white.  This happens when the plastic is stressed, like when a drill bit is about to break through.  By doing this, each magnet in the arms is as deep as possible.


I then rinsed and repeated for the other side, switching polarities so arms can't be put on the wrong side.

Violà!
Slayer

Reaper

Corrupter

Tuesday, January 25, 2011

Battle Report Deux

Part of the Online Gamer's Journal is playing games with our armies!  Of course, what's the point in participating in a journal that requires games if you don't write them down?  Here's the game I played against local player Mark last Thursday:

Lists

The Arrow's Tip
Lylyth, Herald of Everblight
 - Shredder
 - Bolt Thrower
 - Carnivean
Shepherd
Spell Martyr
                         eGaspy's Goon Squad
Iron Lich Asphyxious
 - Deathripper
 - Deathripper
 - Slayer
Cephalyx Mind Slaver & Drudges (full)
Necrotech & Scrap Thrall

His list was constructed without knowledge of mine, yet it ended up being the perfect counter to everything I had available to me.  You'll see.