Points: 50/50
Commander Coleman Stryker (*6pts)
* Cyclone (9pts)
* Squire (2pts)
Storm Strider (9pts)
Arcane Tempest Gun Mages (6pts)
* Officer (2pts)
Field Mechaniks (min) (2pts)
Stormblade Infantry (5pts)
* Officer & Standard (3pts)
* * Stormclad (10pts)
* 3 Storm Gunner (3pts)
Captain Arlan Strangewayes (2pts)
Journeyman Warcaster (3pts)
This list is all about what Cygnar does best: Shoot stuff. It also uses most of the best models from the faction. The Stormblade brick holds the center with Jr's Arcane Shield. With Power Booster from Arlan, the Stormclad is running on 3 focus a turn, and shouldn't have a problem being super killy.
The mechanics follow the Storm Strider, and keep it running. It's a big target, and it'll get lots of extra attention when Stryker's Snipe lets it sit further back and lob lightning into the enemy ranks. The Storm Strider will share snipe with the ATGM, who will be reinforced by the Cyclone.
Really, it's an army full of some of my favorite models, and then the right support models thrown in to make it work.
Faction: Butcher - Heart of Darkness
Casters: 1/1
Points: 50/50
Tiers: 4
The Butcher of Khardov (*6pts)
* Juggernaut (7pts)
* Juggernaut (7pts)
* Kodiak (8pts)
* Kodiak (8pts)
* War dog (1pts)
Man-o-war Demolition Corps (max) (9pts)
Man-o-war Shocktroopers (min) (5pts)
Widowmakers (4pts)
Manhunter (2pts)
Manhunter (2pts)
Yuri the Axe (3pts)
pButcher Theme list! Lots of medium bases, lots of warjacks, and lots of axes. Lots of axes.
The Kodiaks run very well under Full Throttle, as do the Juggernauts. Having 4 warjacks actually makes Full Throttle worth casting, and as more warjacks get added, it only gets more and more focus efficient!
The Shocktroopers are a defensive line for the Butcher, protecting him by blocking LOS, and having reach weapons. The Demo Corp are a beautiful counter-punch unit, and will be behind the jackwall, or behind the shocktroopers. Either way, I need to be sure to protect them, so I can deliver maximum damage to the enemy.
Since 4 solos are needed for the theme force, the War Dog is a no-brainer, and Yuri enhances Manhunters very nicely, so that solves itself. Since the majority of the army will be a brick in the middle, the manhunters will protect flanks and be late-game cruise missiles.
This army is currently on the painting table as part of my local Slow Grow League.
Points: 25
Adeptis Rahn Shyeel (*6pts)
* Discordia (10pts)
* Phoenix (10pts)
House Shyeel Battle Mages (5pts)
Arcanist (0pts)
3x House Shyeel Magister (6pts)
Pretty basic Rahn T3. T4 requires four battle mage units, and I just don't want to buy and paint those just yet. I have all the models for this, however my Discordia is part of an omni-jack, and I'm seriously considering buying a new plastic kit just for Discordia.
As much as I say to myself that I'll never play Cryx, I need the Battlebox for demos, and I do love the look of the mechanithralls. They're steampunk zombies! How cool is that? So, what army can I run, that maximizes the battlebox and lets me run mechanithralls? pDenny T4!
Faction: Deneghra - Witching Hour
Casters: 1/1
Points: 35/35
Tiers: 4
Warwitch Deneghra (*5pts)
* Defiler (0pts)
* Deathripper (4pts)
* Deathripper (4pts)
* Stalker (4pts)
* Stalker (4pts)
* Slayer (6pts)
* Slayer (6pts)
* Skarlock Thrall (2pts)
Mechanithralls (Leader and 5 Grunts) (3pts)
Pistol Wraith (3pts)
Warwitch Siren (2pts)
Warwitch Siren (2pts)
Denny has the three arc nodes included in the battlebox, along with two throw-away slayers. The big 'jacks aren't too tough, but they can throw and tie up stuff for a turn or two. Her two stalkers have Extended Range, running around 28" from Denny, assassinating key elements of the enemy army.
The Warwitches have good troop clearing potential with their sprays, and they hlp Arcnodes run for free with Power Booster, leaving more focus on Denny, since she's a bit of a focus whore.
The McThralls tie up stuff, as they do, and the Skarlock hands out whatever he feels like. He's primarily there as the fourth solo, but I'm sure he can hand out buffs, or if it comes to it, he can just lay down a spray each turn.
While not ideal at 35 pts, due to the need for four solos and four bonejacks, I still think it will function well enough. However, at 50 pts, I can truly maximize steampunk zombi-ness!
Faction: Deneghra - Witching Hour
Casters: 1/1
Points: 50/50
Tiers: 4
Warwitch Deneghra (*5pts)
* Defiler (0pts)
* Deathripper (4pts)
* Deathripper (4pts)
* Stalker (4pts)
* Stalker (4pts)
* Reaper (7pts)
* Slayer (6pts)
* Skarlock Thrall (2pts)
Mechanithralls (min) (3pts)
* 3 Brute Thrall (3pts)Mechanithralls (min) (3pts)
* 3 Brute Thrall (3pts)Pistol Wraith (3pts)
Pistol Wraith (3pts)
Warwitch Siren (2pts)
Warwitch Siren (2pts)
Warwitch Siren (2pts)
The 50pt incarnation has all the same goodies as the 35 pt one, but we double up on Pistol Wraiths, so they can shut down a flank. Also, we now have one Warwitch Siren per arc node, so they all essentially run for free, and I have three free sprays when the arcnodes die, or get tied up.
Since the second Slayer requires the purchase of a plastic jack kit, I'll obviously be magnetizing both heavy chassis for the four arm sets. That means it's a trivial task to swap out one slayer for a Reaper.
Since I've added a second McThralls unit, and given each unit a full compliement of Brute Thralls, those tarpits just became very nasty quicksand. Quicksand that the Reaper can pull important models into!
BWAHAHAHAHAHA... *ahem*
In order to balance the forces of evil, the forces of "good" must be .... Aw hell, I admit it. I just want to set stuff on fire!
Faction: Reznik - Judgment of Fire
Casters: 1/1
Points: 35/35
Tiers: 4
Casters: 1/1
Points: 35/35
Tiers: 4
High Executioner Servath Reznik (*6pts)
* Scourge of Heresy (9pts)
* Reckoner (8pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Cinerators (Leader and 4 Grunts) (8pts)
Flameguard Cleansers (Leader and 5 Grunts) (5pts)
* Flameguard Cleanser Officer (2pts)
Flameguard Cleansers (Leader and 5 Grunts) (5pts)
The Wrack (3 wracks) (0pts)
Vassal of Menoth (2pts)
Two units of guys with flame throwers? A pair of killer 'jacks? A way to actually use the Cinerators I'll get in the 2-Player Starter?
Hells yes!
However, later on, I'd love to run:
Faction: epic Feora - Defenders of the Temple
Casters: 1/1
Points: 33/35
Tiers: 3
Casters: 1/1
Points: 33/35
Tiers: 3
Feora, Protector of the Flame (*6pts)
* Crusader (6pts)
* Vanquisher (8pts)
Choir of Menoth (min) (2pts)
Daughters of the Flame (5pts)
Flameguard Cleansers (max) (8pts)
* Officer (2pts)
Temple Flameguard (min) (4pts)
* Officer & Standard (0pts)
Temple Flameguard (min) (4pts)
* Officer & Standard (2pts)* Crusader (6pts)
* Vanquisher (8pts)
Choir of Menoth (min) (2pts)
Daughters of the Flame (5pts)
Flameguard Cleansers (max) (8pts)
* Officer (2pts)
Temple Flameguard (min) (4pts)
* Officer & Standard (0pts)
Temple Flameguard (min) (4pts)
Points: 50/50
Lylyth, Herald of Everblight (*6pts)
* Shredder (2pts)
* Shredder (2pts)
* Shredder (2pts)
* Stinger (2pts)
* Ravagore (10pts)
* Seraph (8pts)
Blighted Nyss Raptors (max) (10pts)
Blighted Nyss Striders (6pts)
* Blighted Nyss Striders Officer & Musician (3pts)
Annyssa Ryvaal, Talon of Everblight (4pts)
Blighted Nyss Shepherd (1pts)
Strider Deathstalker (2pts)
Strider Deathstalker (2pts)
The Forsaken (2pts)
Lylyth, Herald of Everblight (*6pts)
* Shredder (2pts)
* Shredder (2pts)
* Shredder (2pts)
* Stinger (2pts)
* Ravagore (10pts)
* Seraph (8pts)
Blighted Nyss Raptors (max) (10pts)
Blighted Nyss Striders (6pts)
* Blighted Nyss Striders Officer & Musician (3pts)
Annyssa Ryvaal, Talon of Everblight (4pts)
Blighted Nyss Shepherd (1pts)
Strider Deathstalker (2pts)
Strider Deathstalker (2pts)
The Forsaken (2pts)
I love how pLylyth operates. She's simple, and since I;m no strategist, simple is good. The idea here is that the Raptors and Annyssa are harassers. They move incredibly fast, and they take out living targets very, very well. The Striders protect the flank opposite the Raptors, and also harass. With their CRA and stealth, and the bonuses from having some Deathstalkers nearby, they're a pretty nasty glass cannon.
While all that's going on, Lylyth and the Shepherd and Forsaken are doing it guerrilla style up the middle. The Ravagore's scather helps slow down the enemy, and the Seraph combined with Eruption of Spines will take care of any tar pits. Once deep into enemy territory, Lylyth can unleash the hounds, and send in three shredders and the stinger to assassinate the enemy caster, or some other critical piece.
I'm not sure how well the army will work, but it looks fun, and I'm excited about it. Unfortunately, most of it is in pieces.
Points: 15/15
Captain Gunnbjorn (*5pts)
* Troll Impaler (5pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
Captain Gunnbjorn (*5pts)
* Troll Impaler (5pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
Gunn sniped the bomber, then casts Guided Fire and shoots off a Bazooka Shot. Impaler snipes itself, moves up and gets a free boosted shot with the spear, hopefully crit-slamming the target down. the other Impaler takes advantage of the KD target, or tries to slam it if the first failed. The, the Bomber moves up and lobs two POW 16 AOE4s into the target. Rinse. Repeat.
Frag'd - Trollblood style!
As tempting as a shooty Trolls army is, I think I;d much rather go with an Axe2Face army. I'm just not sure how to accomplish that, and play Beast Heavy, and stay with a theme force. I may have to go with one of the Doomshapers.
I think I'll be waiting for Domination before making any further plans for Trollbloods.
Points: 15
Master Tormentor Morghoul (*7pts)
* Cyclopse Savage (5pts)
* Cyclopse Savage (5pts)
* Titan Gladiator (8pts)
Paingiver Beast Handlers (min) (2pts)
Agonizer (2pts)
This list is nothing new. Battlebox + the usual support models.
Points: 25
Master Tormentor Morghoul (*7pts)
* Cyclopse Brute (5pts)
* Cyclopse Savage (5pts)
* Bronzeback Titan (10pts)
* Titan Gladiator (8pts)
Paingiver Beast Handlers (max) (2pts)
Agonizer (2pts)
Pretty simple: Drop a Savage for a Brute to give Morghoul some defense. Add in that big ol' 10 pt beauty.
Master Tormentor Morghoul (*7pts)
* Cyclopse Savage (5pts)
* Cyclopse Savage (5pts)
* Titan Gladiator (8pts)
Paingiver Beast Handlers (min) (2pts)
Agonizer (2pts)
This list is nothing new. Battlebox + the usual support models.
Points: 25
Master Tormentor Morghoul (*7pts)
* Cyclopse Brute (5pts)
* Cyclopse Savage (5pts)
* Bronzeback Titan (10pts)
* Titan Gladiator (8pts)
Paingiver Beast Handlers (max) (2pts)
Agonizer (2pts)
Pretty simple: Drop a Savage for a Brute to give Morghoul some defense. Add in that big ol' 10 pt beauty.
Points: 35
Master Tormentor Morghoul (*7pts)
* Cyclops Brute (5pts)
* Cyclops Savage (5pts)
* Bronzeback Titan (10pts)
* Titan Gladiator (8pts)
* Aptimus Marketh (3pts)
Paingiver Beast Handlers (max) (3pts)
Praetorian Swordsmen (max) (6pts)
* Officer & Standard (2pts)
Master Tormentor Morghoul (*7pts)
* Cyclops Brute (5pts)
* Cyclops Savage (5pts)
* Bronzeback Titan (10pts)
* Titan Gladiator (8pts)
* Aptimus Marketh (3pts)
Paingiver Beast Handlers (max) (3pts)
Praetorian Swordsmen (max) (6pts)
* Officer & Standard (2pts)
This has become my standard 35pt list. Between the Beast Handler's Enrage, the Gladiator's Rush Animus, and Morghoul's Abuse - the SPD 4 Titans are rocketing a quarter of the battlefield on the charge. When the Bronzeback gets launched, he can then toss up his Beat Back animus, and walk his target a further 8" down the field.
Disgusting!
For 50 pts, add in Molik Karn, Saxon Orrick and an Extoller Soulward. With these models, I have a second heavy I can launch downfield, allowing me to protect the Gladiator's precious Rush animus. Also, Saxon can give one of the heavies pathfinder for said charge, and the Extoller can give one of them Eyeless Sight, so they don't have to be able to see the target to declare the charge. I have yet to run the 50 pt list, but the models are assembled and waiting use.
Exciting!
My other primary list with Skorne (Ha, primary? I've yet to play it, actually...) is Hexeris T3:
Faction: Hexeris - Kingdom of Shadow
Casters: 1/1
Points: 50/50
Tiers: 3
Casters: 1/1
Points: 50/50
Tiers: 3
Lord Tyrant Hexeris (*6pts)
* Razorworm (4pts)
* Bronzeback Titan (10pts)
* Titan Gladiator (8pts)
* Titan Sentry (9pts)
* Aptimus Marketh (3pts)
Paingiver Beast Handlers (max) (3pts)
Praetorian Swordsmen (min) (4pts)
* Officer & Standard (2pts)
Praetorian Swordsmen (min) (4pts)
Agonizer (2pts)
Ancestral Guardian (3pts)
Hakaar the Destroyer (4pts)
I won't lie. The Swordsmen are there to die. The feed the Ancestral Guardians and Marketh souls, and they fill that roll spectacularly. With that happening, the Ancestral Guardians are like light warbeasts - using souls to boost and buy attacks.
The Razorwurm is a throw-away. If I can get Hexeris up field fast enough, and catch the majority of the enemy infantry in his control area, then I can use the Razorwurm to arc some spells into them to use Hexeris' feat to clear out the infantry. With any luck, that will leave some room for the three titans to march up field and destroy the enemy hard targets.
This list, in my mind is less cruise missile (like Morghoul) and more lawnmower. I'm going to do my best to just destroy everything on the table.
I can't decide whether I want to go with living beasts or constructs. I definitely want to go with a theme force - eKaya is a good one, as is Baldur's. However, ebaldur comes out in Domination, and his theme list may be good too. So, I'll just bide my time. In the mean time, I have a Battlebox, and a 15pt expansion:
Faction: Circle Orboros
Casters: 1/1
Points: 15/15
Kaya the Wildborne (*6pts)
* Argus (4pts)
* Argus (4pts)
* Feral Warpwolf (9pts)
Shifting Stones (2pts)
Blackclad Wayfarer (2pts)
Casters: 1/1
Points: 15/15
Kaya the Wildborne (*6pts)
* Argus (4pts)
* Argus (4pts)
* Feral Warpwolf (9pts)
Shifting Stones (2pts)
Blackclad Wayfarer (2pts)
Nothing too fancy here, however the two additions to the battlebox play very nicely off one another. I think this will nicely showcase Circle's synergy. The Shifting Stones allow Kaya to run the beasts at full capacity without fear. they also allow a beast to springboard forward, attack, and the get pulled back via Spirit Door. The stones also allow the Blackclad to teleport himself 12", so he can attack something interesting. He's also a fantastic looking model, and one I've wanted to paint for a while now.
Now, I've painted a Circle battlebox before, and so when I paint this one, I should be able to power through it fairly quickly.








